Aryan – 3D Artist & Freelancer
Aryan is a final-year B.Tech CSE (AIML) student with strong expertise in Blender and 3D modeling. He has worked on numerous freela nce projects, specializing in realistic models and immersive assets for AR/VR applications. Passionate about creative design, Aryan has contributed to the lab by providing high-quality models for simulations and interactive projects. He is also actively involved in visitation programs, where he shares his knowledge and insights with students, inspiring them to explore the world of AR/VR design.
Rohit – Unity & VR Developer, Game Designer
Rohit, a final-year B.Tech CSE (AIML) student, has established himself as a skilled Unity developer and VR enthusiast. He has built interactive games, virtual environments, and immersive VR experiences that bridge technology with creativity. With his expertise in game mechanics and VR integration, Rohit plays a crucial role in bringing AR/VR projects to life. His technical depth and problem-solving skills helped him secure an on-campus placement with a reputed company. Apart from individual development, Rohit collaborates closely with peers and mentors, actively mentoring juniors and setting standards for VR-based projects within the lab.
Pehr – Documentation & Event Coordinator
Pehr plays a vital role in the AR/VR lab by focusing on documentation, recording, and knowledge management. She ensures that every project, workshop, and research activity is well-documented for future reference and learning. Alongside her documentation expertise, she actively contributes to visitation sessions and workshops, coordinating with faculty, trainers, and students to create impactful learning experiences. With a keen eye for detail and excellent organizational skills, Pehr ensures that the lab’s activities remain structured, accessible, and impactful.
Mukul – Young Innovator in Unity
Mukul, a second-year B.Tech student, has already shown exceptional dedication to Unity development and AR/VR innovation. He has developed multiple projects and live demonstrations that have been showcased during workshops and events. Known for his curiosity and hands-on approach, Mukul consistently experiments with new features and frameworks, contributing fresh ideas to the lab. His passion for learning and creating interactive experiences makes him one of the promising young talents driving the lab’s growth.
Naman – AR/VR Trainer & Simulation Expert
Naman, a second-year student, has quickly emerged as a trainer and leader in the AR/VR lab. With a strong passion for immersive technologies, he has developed several projects and simulations that have been recognized for their creativity and technical depth. Beyond building projects, he has contributed as a student trainer, teaching AR/VR fundamentals to first-year students and helping them develop their own prototypes. Naman’s ability to simplify complex concepts and his enthusiasm for teaching make him an asset to the lab’s training programs.
Pranjal – AR/VR Innovator & Educator
Pranjal, also a second-year student, shares a deep passion for AR/VR development. He has worked extensively on projects and simulations that demonstrate both technical skill and innovative thinking. Alongside his development work, Pranjal has stepped into the role of trainer, conducting sessions for first-year students and introducing them to the fundamentals of AR/VR. His ability to combine creativity with technical expertise, along with his dedication to teaching, has helped foster a strong culture of peer learning in the lab.
Deepanshu – Project Mentor & Lab Guide
Deepanshu plays a crucial role as the mentor and guide for the AR/VR lab. He oversees and monitors the development of major projects, especially those created by Aryan and Rohit, ensuring that every model, simulation, and VR environment is refined and impactful. With his experience and technical knowledge, Deepanshu provides guidance at every stage — from ideation to execution — helping students tackle challenges and enhance the quality of their work. His mentorship not only strengthens the projects but also inspires students to think critically, innovate, and maintain professional standards.
Equipments HTC VIVE PORT PRO 2 for professional level VR development.
OCULUS RIFT S for professional level VR game development.
Three HIGH END PCs with RTX 3060 GRAPHIC Card and RYZEN 7 for Smooth development of Highly detailed games and apps .
Two HIGH END Gaming Laptops for processes like BETA testing of games etc.